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The PS2 version was announced by Sammy in June 2001 for release that fall, and released in North America on September 2001. Although the developers initially indicated that Guilty Gear X would debut for the PlayStation 2, it was first released for Dreamcast on December 2000. It was unveiled at the Amusement Expo in February 2000, and released for arcades on the Sega NAOMI system in July 2000. Developed by Team Neo Blood again led by Daisuke Ishiwatari, the sequel was about two years in development. Soon, an announcement was made: "Whosoever brings about the demise of this dreadful Gear shall be rewarded with the lofty sum of 500,000 World Dollars!".Īfter the success of the first Guilty Gear, Sammy Studios commissioned an arcade sequel in February 1999. Driven by an all-time high anti-Gear sentiment, humanity did not want to give up their peace after the hundred year-long Crusades. People were terrified by the possible emergence of a second self-reliant Gear like Justice, exarcerbated by rumors of each nation having their own Gears for military use. There were attempts to destroy it, but all were unsuccessful due to its combat capabilities.Īs most Gears should be dormant without Justice's leadership, these news stunned the public. The report stated that the Gear was functioning properly, undamaged and with no abnormalities detected, and that no civilians were harmed by it, either intentionally or accidentally. The context for Guilty Gear X is presented thusly in its game manual: In 2181, less than a year later after the incident with Justice, information about the discovery of a particular Gear rose to the public's attention. Recording Mode allows to record one round's worth of images played against the computer. When a stage is cleared, health is slightly restored. The player races to defeat one CPU opponent after another (including "Daredevil" intrusions) and racks up experience points as level rises, opponents become stronger and the mode is cleared when the player's level reaches 100. In addition to Arcade, Versus and Training Mode, home versions of Guilty Gear X include a Survival Mode. They are done by pressing any three attack buttons simultaneously, consuming 50% of the Tension Gauge.
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An entirely new addition are Roman Cancels which enable a player to cancel their attack in order to do combos. Dead Angle Attacks are now done with + + and use up 50% Tension.
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Faultless Defense (formerly Perfect Guard) is now performed by blocking plus + simultaneously and drains the Tension Gauge with each hit. When it is at a certain level, any oncoming attack is unconditionally treated as a counterattack. Located below the health bar, this gauge increases when the player successully guards against attacks and decreases when hit by the opponent. The attack cannot be blocked as before, but the player can miss. Instant Kills are toned down: the player enters Instant Kill Mode by pressing all four attack buttons simultaneously, changing the Tension Gauge into the Instant Kill Gauge that will continuously deplete until the Kill is performed when empty, it depletes health instead. The Chaos Mode is removed, and almost no character retains their chargeable attack save for Ky. The Chaos Gauge is replaced by the Tension Gauge and Chaos Attacks are renamed Overdrives, which cost only 50% Tension. By pressing those buttons while crouching, characters can do a Sweep if standing, they perform a Dust Attack, which breaks crouching guards. Throws and launcher attacks are performed in the same way, but + in mid-air now results in a character-specific attack. Movement commands are the same the four basic attacks and Respect are retained, but not Taunt.
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The game retains the majority of features from its predecessor, while adding and removing others.